Obra Dinn How To Know If Correct
Return of the Obra Dinn is a beautiful logic puzzle that will make yous experience like an absolute genius when you finally crack information technology, and function of its brilliance is how little hand-holding there is. Bated from quick tooltips that introduce you to aspects of the volume and the stopwatch, there are no detailed explanations most how the game should be played.
The neat news is: There's no fashion to play it wrong.
The greater news: This beginner's guide will remind y'all of some helpful tips for managing Return of the Obra Dinn's logbook interface, and what to look out for while yous're exploring the ship. We've kept information technology as intentionally spoiler-gratis equally possible, like the video higher up.
All of these tips were derived from conversations with other Obra Dinn players, and all of them involved the words "y'all tin can what?"
If y'all're early on in the game and feel overwhelmed or like you're missing something, keep the following in heed.
Don't forget to zoom
If you're playing on mouse and keyboard, holding E while looking at a corpse will permit y'all zoom in on their face. It volition also bring upwards the illustration in which that character appears. Pressing Tab will then pop that illustration full-screen and then you can examine it more closely, or fill in any relevant info.
It's the nearly efficient way to brand certain you lot're correctly recognizing all the pixely, aching faces of the Obra Dinn'due south crew.
Check the circled locations
Some of the locations in the logbook pages are circled, which indicates that in that location are bodies in that location to discover. And not all of these clues are generic ("cargo deck"), either. Some of them are very specific, and will exist extremely helpful if you lot feel like y'all've run out of corpses.
The deck maps show chronology
The deck maps may simply look aesthetically worn and useless at the kickoff of the game. But they'll be crucial to tracing the movements of unidentified crew members.
Each completed chapter will be represented on the deck maps, which are found at the forepart of the book. By the end of the game, yous volition be able to walk step by pace through the proper order of events — enabling yous to follow characters up to the moment of their disappearance.
Speaking of maps ...
Note cabin names and contents
Obra Dinn is stingy about having characters say each other's names. Merely ane thing you lot tin always rely on is what they're wearing.
Cabins are labeled on the map, and may contain clothing that volition help y'all identify crew positions. Sometimes they'll even incorporate the crew member, making identification easy. Then even before the map is filled out with the timeline of events, yous tin utilise it to track down crew members' belongings and match them to people in the illustrations.
Identifying unknown crew members
When you're identifying a victim or a villain and you don't know their name, y'all can notwithstanding designate their rank. Inside the somewhat eye-crossing listing of names are options like "unknown midshipman" or "unknown passenger." This is where your knowledge of uniforms will be useful — you lot can narrow down the character options from 60 to three in some cases, making guesswork a lot easier.
Don't feel dumb if you didn't notice this. After playing the game for three hours, it still took a friend pointing it out for me to find. (I'm a better person at present.)
Y'all will have to make guesses
You don't have to guess willy-nilly. Using the ship's manifest at the beginning of the volume, y'all tin can rail how shut you are to locking in iii complete guesses (that'south three correct instances of a character'south name, how they died, and who or what killed them).
If y'all have ii that y'all are absolutely certain near, get wild plugging in options for your maybe-third. With the certainty that yous're one good guess away from confirming 3 kills, guessing becomes a lot less nerve-wracking.
When you've got three correct, the world's most delightful jingle will play every bit the answers are etched in the book. Now information technology's time to revisit the manifest again. Whatsoever remaining fates that you had completely filled out weren't confirmed. That means one or more of the answers is wrong.
Triangles indicate easier or harder guesses
Once a grapheme portrait is clear (i.e. you can make out their features), you will notice a set of triangles accompanying it. The tooltip about these triangles doesn't pop upwardly at a designated time, and so if you oasis't gotten it yet, hither's the deal. If a graphic symbol has iii triangles to a higher place them, it's going to exist hard to guess who they are, and probably more worth your time to continue exploring the send.
If a character is down to one, the game is telling you that you have seen enough to guess their identity. If you don't agree, that'southward a practiced cue to become back through the memories that the grapheme appears in and endeavour to detect what you lot're missing.
Apply the bookmark tool
Oh male child, did I wave this off when it was first introduced, and oh boy, was I a fool.
At the beginning of the game, bookmarks are next to useless. By the end, bookmarking a character's page will allow yous to flip sequentially through their unabridged journeying, revealing every retention they announced in — and information technology's the only fashion to do so. If the character isn't bookmarked, the volume will tell you lot their offset appearance and when they disappeared.
Bookmarks brand solving the stragglers' deaths a much less daunting chore.
With these tips, hopefully y'all're solving Return of the Obra Dinn like a pro!
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Obra Dinn How To Know If Correct,
Source: https://www.polygon.com/guides/2018/12/20/18147020/obra-dinn-beginners-tips-tricks-map-portrait-identify-pages-names-crew-bookmark
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