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Shao Kahn Mortal Kombat 1

Shao Kahn is one of the fighters and story characters in MK11. This page will contain Shao Kahn'southward Fatalities, moves listing, Brutalities and other important kombos.

Click or tap one of the links beneath to jump to a specific department:

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Shao Kahn Finishers : Shao Kahn Move Listing: Shao Kahn Gear & Kosmetics :
Fatalities Bones Attacks Gear
Brutalities Kombo Attacks Kosmetics
Special Moves
Abilities

Inputs

Shorthand Mortal Kombat Control
F Forward
B Back
U Up
D Down
FD Forward + Downwardly
FU Forward + Upwards
BD Dorsum + Down
BU Dorsum + Upward

System Specific Inputs

Shorthand Mortal Kombat Command PS4 Button Xbox Ane Push Nintendo Switch Button
1 Front Punch Square Ten Y
2 Back Punch Triangle Y X
3 Front Boot Ten A B
four Back Kick Circumvolve B A
L1 Throw L1 LB L
L2 Switch Opinion L2 LT ZL
R1 Interact with Environment/Amplify R1 RB R
R2 Block R2 RT ZR

+ indicates that both buttons should be pressed simultaneously, while: - indicates a split up input. What follows the apply of: , is neither a simultaneous button printing nor its own prompt simply usually directs an attack with multiple variations.

Shao Kahn (MK11)Finishers

Below you'll find Fatalities and Brutalities for the fighter Shao Kahn

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Shao Kahn Fatalities

Proper name Input Rarity How to Get
Back Diddled Out ( Close) B - F - D - D - 2 Mortal Default
Kahn-Sequences (Close) B - F - B - 1 Mortal ???

Shao Kahn Brutalities

Proper name Input Rarity How to Get
The Klassic Final hitting must come an uppercut. Can't have blocked an attack during the match. Must agree down ii: D+2 Mortal Default
Obliterated Opponent must be blocking during final hit. Concluding hit must come from Hammer Lunge: D - B - four Mortal Default
Kahn Croquet Printing D - D - D during throw. Final striking must come from toward throw: F+L1 Mortal Krypt
Head Kabob 1 - 2 - 1+3 Mortal Krypt

Shao Kahn (MK11) Move List

Shao Kahn' MK11 move list is broken up into Basic Attacks, Kombo Attacks, Special Moves, and Abilities. Encounter the input kommands below.

Shao Kahn' Basic Attacks

Attack Name Input Damage Block Damage Movement Type Notes
Face Smash 1 2.00 0.300 High
Dragon Fist D+ane 2.00 0.300 Mid
Hammer Slam ii 3.00 0.450 Loftier
Tenderizer B+2 five.00 0.750 Mid
Rage Strike F+two 3.00 0.450 Loftier
Rising Wrath D+ii 14.00 2.100 High Krushing blow if this attack Counters or Punishes a High Set on.
Brutal Kick iii 5.00 0.750 High
Dragon Toe B+3 5.00 0.750 Mid
Shao Shimmy F+3 three.00 0.450 Mid
Knee Shatter D+3 ane.00 .150 Low
Petty Boot four 7.00 1.050 Loftier
Hammer Slammer B+iv vii.00 1.050 Low
Thunder Knee joint F+iv 7.00 i.050 Mid
Sweeping Storm D+iv 3.00 0.450 Low
Jumping Attacks
Hammer Poke i 5.00 0.750 Mid
Final Strike 2 seven.00 one.050 Mid
Double Dragon Kick 3 OR iv nine.00 1.350 Mid
Hop Attacks
Quick Slam U - ane OR U - 2 9.00 1.350 Overhead
Breaking Dragon Claw U - iii OR U - 4 9.00 1.350 Overhead
Getup Attacks
Fatal Warning U+two 5.00 0.750 Mid Can only be performed later being knocked down. Costs 1 bar of Defensive Meter and Offensive Meter.
Deadly Swipe U+three 9.00 one.350 Mid Invlunerable. Can simply be performed afterwards beingness knocked down. Costs ane bar of Defensive Meter and Offensive Meter
Flawless Cake Attacks - Can only be performed after connecting a Flawless Cake
Fatal Warning U+ii v.00 0.750 Mid Can only exist performed subsequently connecting a flawless block. Costs i bar of Defensive Meter and Offensive
Deadly Swipe U+3 9.00 1.350 Mid Invlunerable. Can only be performed later on connecting a Flawless Block. Costs 1 bar of Defensive Meter and Offensive Meter
Throws
Toward Throw B+L1 OR B+1+three 14.00 North/A Throw Krushing accident triggers if opponent failed Throw Escape during previous throw.
Back Throw L1 OR 1+iii 14.00 Due north/A Throw Krushing blow triggers if opponent failed Throw Escape during previous throw.
Roll Escapes - Uses 1 bar of Defensive Meter to perform Abroad Roll Escape
Forward Roll Escape F+L2 N/A Northward/A Northward/A Invulnerable. Uses i bar of Defensive meter.
Abroad Roll Escape B+L2 N/A Northward/A N/A Invulnerable. Uses one bar of Defensive meter.
Air Escape - Uses 2 bars of Defensive Meter to perform
(Air) Breakaway D+R2 Due north/A N/A N/A Uses 2 bars of Defensive Meter.

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Shao Kahn Kombo Attacks

Kombo Name Input Harm Cake Damage Movement Type Notes
Warlord 1 - two 3.00 0.450 Mid
DIE 1 - 2 - i+3 14.00 0.450 Mid Krushing Blow Triggers if at to the lowest degree 3 Merciless Spear attacks have landed already.
Takeover 1 - 4 3.00 0.450 Mid
Merging Realms 1 - 4 - ii vii.00 1.050 Overhead
Y'all Will Dice 2 - 1 3.00 0.450 Low
Is That Your All-time ii - one - two 7.00 1.050 Mid
Power of Shao Kahn 2 - 3 5.00 0.750 Mid
Die By My Easily ii - iii - 2 7.00 1.050 Mid
Will You Fail F+two - 1 5.00 0.750 Mid
Bow to Me F+ii - one - two vii.00 one.050 Mid
Fear Me F+2 - iv 7.00 1.050 Overhead
You Volition Never Win F+iii - 4 5.00 0.750 Depression
Last Jiff F+3 - 4 - i+3 13.00 0.450 Mid Krushing Blow triggers if opponent is Depuffed by Ridicule or Humiliate.
Conquer All 4 - iv 7.00 1.050 Mid

Shao Kahn Special Moves

Move Name Input Damage Block Harm Move Type Notes
Merciless Spear B - F - 1 6.00 1.750 Mid Projectile
Scum Grab D - B - i

Amplify with R1

12.00

Amp: v.00

N/A

Amp: N/A

Unblockable

Amp: Northward/A

Unblockable
Shoulder Charger B - F - 3

Dilate with R1

Amplify two: D + R1

7.00

Amp1: three.00

Amp2: 7.00

1.880

Amp1: one.370

Amp2: one.880

Mid

Amp2: Overhead

Hammer Lunge D - B - 4

Amplify with R1

seven.00

Amp: ix.00

1.880

Amp: 1.880

Overhead

Amp: Mid

Ranged
Shut Hammer Lunge D - B - iv - B

Amplify with R1

7.00

Amp: 9.00

Due north/A

Amp: i.880

N/A

Amp: Mid

Ranged
Far Hammer Lunge D - B - iv - F

Dilate with R1

seven.00

Amp: ix.00

N/A

Amp: i.880

N/A

Amp: Mid

Ranged
Fatal Accident
You lot SUCK L2 + R2 32.00 1.500 Mid Armor - i Hitting

Shao Kahn Abilities

With Mortal Kombat 11'south use of of customizable abilities, go on in listen you tin use many different variations and combinations of the following abilities included within your Special Moves:

Proper name Input What it Does Move Slots Taken Conflicts with:
Skewered D - B - 1 Replaces Scum Grab. Stab upward, impaling airborne opponents. 1 None
Spear Charge B - F - iii Replaces Shoulder Charger. Lunge Forward with the spear. 1 None
Anything D - B - 3 Slam an enemy down with a heavy hammer swing. 1 None
Ridicule D - F - L2 Taunt the opponent, reducing their damage for a short fourth dimension. ane None
Basis Shatter B - D - 4 Nail the ground with the hammer. one None
(Air) Wrath Hammer B - F - ii Throw a Large Hammer ane None
Wrath Hammer B - F - two Throw a Large hammer ane None
Seeking Wrath Hammer D - B - ii Throw a hammer backwards, looping around the fightline. 1 Upward Wrath Hammer
Up Wrath Hammer D - B - two Swing a hammer up. It crashes downward a brusque fourth dimension afterward. 1 Seeking Wrath Hammer
Dark Priest D - D - 1 A Nighttime Priest increases damage dealt with the hammer for a short time. 1 None

Up Next: Skarlet

In This Wiki Guide

Shao Kahn Mortal Kombat 1,

Source: https://www.ign.com/wikis/mortal-kombat-11/Shao_Kahn

Posted by: catojects1988.blogspot.com

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